NVIDIA

Revision as of 2023 nî 3 goe̍h 6 ji̍t, 05:41 by Ianpit (khai-káng | kòng-hiàn) (Chhòng-chō phè-jih "'''NVIDIA Kong-si''' (NVIDIA Corporation), chóng-pō͘ tī Bí-kok ê khòa-kok ōe-tô͘ chhú-lí-khì, hêng-tōng kì-su̍t, kiam toh-téng tiān-náu chè-chō-siong. Chit keng kong-si sī 1993 nî chhòng-li̍p, khai-ki-chiá saⁿ ê Bí-kok ê tiān-náu kho-ha̍k-ka, Jensen Huang (Tâi-oân miâ N̂g Jîn-hun), Curtis Priem, Christopher Malachowsky. NVIDIA choan-bûn tī kò-jîn tiān-náu kiam iû-hì-ki ê chip-chek hôe-lō͘ (...")
(diff) ← Khah-kū ê siu-kái | Siōng-bóe ê siu-kái (diff) | Khah-sin ê siu-kái → (diff)

NVIDIA Kong-si (NVIDIA Corporation), chóng-pō͘ tī Bí-kok ê khòa-kok ōe-tô͘ chhú-lí-khì, hêng-tōng kì-su̍t, kiam toh-téng tiān-náu chè-chō-siong. Chit keng kong-si sī 1993 nî chhòng-li̍p, khai-ki-chiá saⁿ ê Bí-kok ê tiān-náu kho-ha̍k-ka, Jensen Huang (Tâi-oân miâ N̂g Jîn-hun), Curtis Priem, Christopher Malachowsky.

NVIDIA choan-bûn tī kò-jîn tiān-náu kiam iû-hì-ki ê chip-chek hôe-lō͘ (integrated circuits) khai-hoat, in sī sè-kài chhōa-thâu ê ōe-tô͘ chhú-lí tan-goân (graphics processing units) chè-chō chiá.

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